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You could use an enum. You can label all of your operations with their proper names but have them evaluated as an integral type for use in a switch statement. You might need to parse a string to come up with the correct enum value. In that case you can …
ID3DXMesh is an interface for mesh objects. I believe this is done as a way to provide a common interface to the different types of mesh that you might wish to use in DirectX. LPD3DXMESH is simply a pointer to an object that implements ID3DXMesh. People on forums get this …
I've been studying games at uni for the past 2 years, and if you want to do any graphics programming (especially 3D graphics), I would highly recommend learning some of the maths first. I'd focus on geometry, vectors, matrices, and their application to 3D graphics/physics. This will make learning the …
The End.
ajmacca