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Member Avatar for matharoo

You could use an enum. You can label all of your operations with their proper names but have them evaluated as an integral type for use in a switch statement. You might need to parse a string to come up with the correct enum value. In that case you can …

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Member Avatar for ITfav

ID3DXMesh is an interface for mesh objects. I believe this is done as a way to provide a common interface to the different types of mesh that you might wish to use in DirectX. LPD3DXMESH is simply a pointer to an object that implements ID3DXMesh. People on forums get this …

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Member Avatar for mrclark

I've been studying games at uni for the past 2 years, and if you want to do any graphics programming (especially 3D graphics), I would highly recommend learning some of the maths first. I'd focus on geometry, vectors, matrices, and their application to 3D graphics/physics. This will make learning the …

Member Avatar for ajmacca
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The End.