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Member Avatar for Sturm

[QUOTE=Sturm;308089] it finds stuff but what do I do now?[/QUOTE] For the X errors, add -L/usr/X11R6/lib -lX11 probably "-lXext -lXmu" may be also needed, but I saying that from memory of x-windows compilation, I dont have linux hands-on experience with allegro.

Member Avatar for kristiangd
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Member Avatar for eranga262154

To reply to the "tutorial" suggestion... um, I wouldn't suggest "plain WIN32 API" anymore as a good way to learn/develop GUIs. It's outdated and clunky to use, albeit its a good "low-level" way of understanding GUIs. Visual C++ 2005 is free and easy to use. It combines the visual ease …

Member Avatar for n.aggel
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194
Member Avatar for Xzantose

For linux GUI programming, I recommend Qt. It's a clean and feature-complete API... and if you ever want to get your application running on windows, there is a qt-free edition for win32 too (although it's not officially supported by trolltech, and you must distribute your source code along with the …

Member Avatar for blacklight
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151
Member Avatar for Tauren

Before buying an expensive book; you can try to find a good directX tutorial online. Do the first lessons to see if you have enough motivation to go through a book :D DirectX: [url]http://www.drunkenhyena.com/cgi-bin/dx9.pl[/url] OpenGL: [url]http://nehe.gamedev.net/[/url] But digging in directX or OpenGL is maybe far from "game programming", I'm pretty …

Member Avatar for John A
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Member Avatar for JC_McGeekster

TurboC compiler and libraries are quite limited... more any more serious coding I suggest you install "recent" compilers. There are tons of free compilers around (VC2005 express is free to use for a while, with that you can do graphics with windows GDI or directX... ). But heh, I dont …

Member Avatar for JC_McGeekster
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